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Power of the Methuselah and Older Things[]

The First = God-like power. Omniscience? Omnipotence? A power too great and terrible to imagine.

Antediluvian: 2nd Generation = Power over the world.

Clan Founder: 3rd Generation = Power over a 3rd of the world.

Methuselah: 4th and 5th Generation = Power over a country.

Elder: 6th and 7th Generation = Power over a state.

Character Creation and Playing One of These Creatures[]

[See the Song Of Ice and Fire RPG Book House creation charts and house maintaining methods.]

Choose your continent:

Asia: Defense +5, Influence +0, Lands -5, Law +10, Population -5, Power +5, Wealth +0

Africa: Defense +0, Influence -5, Lands +10, Law -5, Population +0, Power +10, Wealth +0

Australia: Defense +10, Influence -5, Lands -5, Law +0, Population +0, Power +10, Wealth +0

Europe: Defense +5, Influence -5, Lands -5, Law +20, Population +5, Power -5, Wealth -5,

North America: Defense +5, Influence +10, Lands +20, Law -10, Population -5, Power -5, Wealth -5

South America: Defense -5, Influence -5, Lands +5, Law +0, Population +10, Power +0, Wealth +5,

7 Resources:

For each resource roll 7d6 and sum the results, then find your continent and apply the bonus or negative depending on the resource.

Lands

Clan Population

Power

Wealth

Influence

Law

Defense

First Founding

Roll a 1d6.

1.

2.

3.

4.

5.

6.

City and Prince's Power[]

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